Inverse Kinematics Solver for Custom Manipulators
Calculate joint angles needed to reach a target position.
Solution:
- Joint 1 Angle: °
- Joint 2 Angle: °
- Reachable:
How to Use This Tool
This solver helps calculate the joint angles needed for a 2-joint planar robotic arm to reach a specified end-effector position.
- Enter the desired X, Y, Z coordinates for the end-effector.
- Set the lengths of the two links in millimeters.
- Define angular limits for the second joint if applicable.
- Click “Solve IK” to compute the joint angles.
- The result will show whether the target is reachable and what angles are needed.
Note: This is a simplified 2D model and does not handle full 3D manipulator chains.
About This Tool
This Inverse Kinematics Solver provides a visual and computational demonstration of how robotic arms can be programmed to reach specific positions using geometric constraints.
It is ideal for use in robotics education, simulation tools, or game development contexts where mechanical motion planning is relevant.